/*
 * Copyright 2020 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGPath.h"

namespace skottie {
namespace internal {
namespace {
class PathAdapter final : public DiscardableAdapterBase<PathAdapter, sksg::Path> {
public:
    PathAdapter(const skjson::Value &jpath, const AnimationBuilder &abuilder) : INHERITED(sksg::Path::Make())
    {
        this->bind(abuilder, jpath, fShape);
    }

private:
    void onSync() override
    {
        const auto &path_node = this->node();

        SkPath path = fShape;

        // FillType is tracked in the SG node, not in keyframes -- make sure we preserve it.
        path.setFillType(path_node->getFillType());
        path.setIsVolatile(!this->isStatic());

        path_node->setPath(path);
    }

    ShapeValue fShape;

    using INHERITED = DiscardableAdapterBase<PathAdapter, sksg::Path>;
};
} // namespace

sk_sp<sksg::Path> AnimationBuilder::attachPath(const skjson::Value &jpath) const
{
    return this->attachDiscardableAdapter<PathAdapter>(jpath, *this);
}
} // namespace internal
} // namespace skottie
